Development Completed!!!

By | December 31, 2016

Share Now: Done! That’s right, you heard correctly.  The development process is completed and just wrapping up level design.  This is an incredible feeling as it has almost been 3 years since I started working on this.  Literally from ground zero not knowing Objective C all the way up to building a functional game.  Stay tuned for a release date.  Thank you, all!!     Subscribe to Meteor Fury for… Read More »

Still Alive

By | December 17, 2016

Share Now: Update Clearly I haven’t been moving forward as much as I would have liked.  I am still finishing the game, so those that are looking forward to playing around with it will get their chance.  Honestly, I lost some motivation working on it and with everything else going on it kind of took a back seat.  The flame has been rekindled and the wheels are back in motion.… Read More »

Update

By | October 29, 2016

Share Now: Update Wow, didn’t realize that my last post was in July.  For those that still come to this page, I am just letting you know that things are moving along nicely.  I failed to meet my deadline that I had previously stated a while back.  Life gets in the way sometimes and since this is not my full-time job, it gets a little tough to squeeze time in… Read More »

Getting There

By | July 29, 2016

Share Now: Intended Release Date It has been a month since I last updated this blog.  You know how that is!  It is the summer.  That doesn’t mean I haven’t been working towards my goal.  So, with that said, I am setting my deadline for the end of September.  It is a little hard to pick a set date since the game will be at the mercy of the Apple… Read More »

Final Stretch

By | June 4, 2016

Share Now: Yes, you read that correctly. Meteor Fury is in the final stretch.  I have decided that I need to get this game out.  There are a few more things that I need to do that are crucial and, honestly, it will probably be the most time consuming. Drawing the line I have quickly found myself constantly adding more and more features which only led to more and more… Read More »